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	<title>Jared Madden &#187; carparks</title>
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		<title>What carparks teach us about newmedia</title>
		<link>http://www.jaredmadden.com/2007/what-carparks-teach-us-about-newmedia/</link>
		<comments>http://www.jaredmadden.com/2007/what-carparks-teach-us-about-newmedia/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 05:35:33 +0000</pubDate>
		<dc:creator>Jared Madden</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[carparks]]></category>
		<category><![CDATA[Emersive]]></category>
		<category><![CDATA[jared madden]]></category>
		<category><![CDATA[Newmedia]]></category>
		<category><![CDATA[social media]]></category>

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		<description><![CDATA[What do carparks and newmedia have in common? Answer: people!

Photo Copyright © Melanie J Cook &#8211; go to blog / flickr
I had to go to the shopping centre, not something that I relish, to pick up some supplies for the 23 people that would grace our home for an evening of food, games and socialising. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>What do carparks and newmedia have in common? Answer: people!</strong></p>
<p><img src="http://www.emersive.com.au/blogpics/carpark.jpg" /><em><br />
Photo Copyright © Melanie J Cook &#8211; go to <a href="http://www.the-onion.net/">blog</a> / <a href="http://www.flickr.com/photos/wiccked/162325906/">flickr</a></em></p>
<p>I had to go to the shopping centre, not something that I relish, to pick up some supplies for the 23 people that would grace our home for an evening of food, games and socialising. I quickly found a park, raced in, purchased the items and exited to my car. Driving away from my parking space I noted in my rear vision mirror two cars fighting for the recently emptied spot. The sight of flying hands and harsh words bemused me enough to stop and examine what was happening within the confines of the carpark.<span id="more-30"></span></p>
<p><strong>The Setting:</strong><br />
Imagine a shopping centre with a large carpark surrounding it with rows of potential spaces for cars to park. Now imagine that near the entry/exit doors the carpark is full but the further from the door the more spaces are available until you get to the edge of the carpark where all spaces were empty.</p>
<p><strong>The Action:</strong><br />
So here is what I observed. Cars would pull into the carpark and immediately drive as close to the entrance of the shopping centre as possible, here they would scan for available spaces. None ! So they would drive &#8220;around the row&#8221; passing many available spots near the edges (but further away from the doors) back to the centre in the vain hope of finding a spot as close to the door as possible. The humour in this is that they spend many minutes driving past available spaces that were only 15 &#8211; 20 seconds walking distance further then the spaces they are trying to get.</p>
<p><strong>The Connection:</strong><br />
Although this may seem inconsequential and simple, it shows that human nature is not logical and more often then then not, narrow-sighted. But what does this show us about newmedia? Lots actually</p>
<p>People use newmedia the same way they use a carpark. They enter with a narrow mindset that is focused on one thing, the goal, be it the entrance to the shopping centre or in newmedia the information they are seeking. When someone interacts with newmedia they expect to be able to park not just near the door, but in the shop itself. They expect that you are providing a service that has been specifically designed to fulfill their needs and only their needs. Nothing else is good enough and if you provide a park away from the door, they will go elsewhere. One of the five keys in the <a href="http://jaredmadden.com/?p=8">formula for newmedia success</a>, is understanding &#8220;<strong>what is valuable to the user&#8221;</strong> and allowing the user to execute that value as simply and quickly as possible.</p>
<p>Let me explore this further correlating newmedia with &#8220;how we use cars&#8221;. There are three different ways that we use a car (and newmedia):<br />
- To get us to a destination<br />
- For the journey<br />
- For Status</p>
<p><strong>Destination:</strong><br />
The shopping centre is the example of the destination, where the carpark or the building is not important, its what is <strong>inside</strong> the building that is of value. In newmedia this is when you provide information or a service that executes a value to the user. Value is determined by each user and the same information or service can have different values to different users. It is of the greatest importance that before you create newmedia you gain an understanding of the users and their &#8220;perceived values&#8221;.</p>
<p><strong>Journey:</strong><br />
The country drive, seaside curving road or freeway, its all about the experience. Newmedia can deliver many different and unique experiences to the user. Be it a virtual world, gaming consoles, a video clip on youtube, a series of messages in facebook with a friend you have not talked to for years or even podcamp&#8217;s, OpenCoffee and Geek Dinners. Don&#8217;t be fooled into thinking that newmedia exists solely in a digital world. Experiences are greatly enhanced with a good mix of digital and sentient. Once again to deliver effective newmedia journey&#8217;s you must deliver a &#8216;value&#8217; to the user. The curving road gives the motorbike or sports car a value to the driver and the view from the straight freeway gives a different value for the different driver. So you must tailor your &#8216;road&#8217; to the &#8216;driver&#8217; you are targeting.</p>
<p><strong>Status:</strong><br />
The vehicle has mags a wing and rumbles, you stare as it drives past. Status is something we all long for. Within the newmedia realm it is delivered in many different ways, the blogpost, the technorati ranking, the hits on the youtube video, the ability to purchase that rare item, the ability to purchase the item that others will value, organising events and meetups, association with elevated peers, the person in the street recognising you from your online avatar. Each status item is like bolting on another part to a souped up eyecandy vehicle. If you allow your users to gain recognition and status through newmedia then it will enhance the users experience and successful longevity of the newmedia piece.</p>
<p><strong>Mix and Match Cars:</strong><br />
Better still is the ability to mix and match drive styles. An example is &#8217;social shopping&#8217; that mixes Destination and Journey together. (Plus status for the organisers) Social shopping is where a group who wishes to purchase a specific item form a online group who then approaches the manufacture directly to obtain a better deal. The products are then shipped to a central point, where the group has a &#8217;shopping party&#8217; to accept the goods. This is a great mix of all the styles, digital and sentient.</p>
<p><strong>Conclusion:</strong><br />
Understanding and delivering &#8216;<strong>perceived value&#8217;</strong> underpins the potential success of all newmedia. Driving around wasting valuable minutes looking for that 10 second closer carpark is bad value, but not in the mind of the driver. One of the hardest roads for the newmedia creator to go down is that &#8216;perceived&#8217; is not always the best solution. The reality is, it is the narrow minds of the user that will determine the success or failure of your newmedia project. Create a understanding of your targeted user before you develop your newmedia project.</p>
<p><strong>What do carparks and newmedia have in common? People!<br />
</strong></p>
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